# AI Motion Capture > AI motion capture reads a performer's movement from ordinary video, with no suit or markers. Mocap apps turn it into skeleton data (FBX or BVH) for a 3D rig; Kenerate AI's Motion Transfer tool instead puts the performance straight onto your character as a finished MP4, on 12 engines, from takes up to 2 minutes. URL: https://kenerateai.com/ai-motion-capture Publisher: Kenerate AI (https://kenerateai.com) Last updated: 3 October 2026 ## Key facts - Hardware: Any phone or camera - Suit or markers: None - Output: Finished MP4 video - FBX / BVH / skeleton: Not exported - Longest take: 2 min · SCAIL 2 - Face + lips: DreamActor v2, Kling 3.0 - Kling 3.0 Pro Motion (Kuaishou): Image + 3–30 s video → Follows the source · sound switch. Hands, cloth and faces — the most faithful capture of a 3–30 s take, sound kept with the switch. - DreamActor v2 (ByteDance): Image + video up to 30 s · no prompt → Follows the source · keeps sound. Performance capture: body, facial expression and lip movement, no prompt, sound kept. - SCAIL 2 (WaveSpeed): Image + video up to 2 min → 480p or 720p · keeps sound. Long takes up to 2 min; 3D-aware pose holds through turns; sound kept. - Wan 2.2 Animate 2 (Alibaba): Image + video up to 2 min · motion prompt → 480p or 720p · silent. Body, hand gestures and expression on long takes, with a motion prompt. - LTX-2 Control (Lightricks): Video up to 20 s (+ optional image) → 480p, 720p or 1080p · keep, new or mute sound. Re-render the whole scene from the take's pose, depth or edges, up to 1080p. - Kenerate Motion (Kenerate): Image + video (first 20 s used) → 720p or 1080p · 24/48 fps · sound switch. Quick 1080p capture of the first 20 s at original, 24 or 48 fps. ## Steps 1. Set up the take — Phone on a tripod, performer fully in frame, plain background, even light. No suit, no markers, no calibration. 2. Perform and trim — Record the take, then trim it to the action. Kling takes 3–30 s; SCAIL 2 up to 2 min. MP4, MOV, WEBM, M4V or MKV, around 100 MB. 3. Choose the character — A clear JPG or PNG of the character who should perform it, framed like the take. 4. Pick the solver engine — Kling 3.0 Pro Motion for hands and faces, DreamActor v2 for facial performance, SCAIL 2 for long takes, LTX-2 Control to re-render the scene. 5. Generate the final clip — Download the MP4 — sound kept on Kling, SCAIL 2, DreamActor v2 and Kenerate Motion — or send it to Upscale to 4K. ## In depth ### Two kinds of AI motion capture Data mocap tracks the performer's joints and exports a skeleton animation — FBX, BVH or GLB — that you retarget onto a rigged 3D character and render yourself. Video-to-video capture, which is what Kenerate does, skips the skeleton you can edit: the engine reads the take and renders your character performing it, lighting and all, as a video. Both start from the same thing: a clear take of a real performer. ### Which one do you need? - You're building a game, a 3D short or a VR scene → data mocap app. - You want to keep editing keyframes or retarget to several rigs → data mocap app. - You want a finished clip for social, an ad, a music video or a pitch → video-to-video capture. - You only have a 2D image of the character, not a 3D model → video-to-video capture. ### What the engine does with your take Different engines read the take differently. SCAIL's research uses a 3D-aware pose, so turns and crossed arms hold up; LTX-2 Control follows the take's pose, depth or edges and can re-render the whole scene; DreamActor v2 works from the performance itself and carries over the face and lips. Running the same take through two engines is the quickest way to find the best capture. ## FAQ Q: Can AI do motion capture from a normal video? A: Yes. AI motion capture, also called markerless mocap, reads a performer's body, and often hands and face, from ordinary video shot on a phone or webcam. Mocap apps turn that into 3D animation data; Kenerate's Motion Transfer tool turns it directly into a finished video of your character performing the same take. Q: Does Kenerate export FBX, BVH or skeleton data? A: No. Every engine in the Motion Transfer tool returns a finished MP4 video, not animation data, so there is nothing to import into Blender, Maya, Unity or Unreal. If you need FBX or BVH for a rig, use a dedicated mocap app such as Rokoko Vision, DeepMotion Animate 3D or Viggle's PINOC, which list those exports on their own pages. Q: Who is video-to-video motion capture for? A: Creators who want the final clip rather than a rig: social videos, music videos, ads, pitch reels, explainer hosts and VTuber-style clips. You skip modelling, rigging, retargeting and rendering — one character image and one filmed take give you the finished shot. Game and 3D animators who need editable curves should use a mocap app instead. Q: Do I need a mocap suit or markers? A: No. A phone on a tripod is enough: the engines read the movement from ordinary footage. What helps is what helps any markerless system — a locked camera, the whole body in frame, fitted clothes that contrast with the background, even lighting and one performer at a time. Q: Can it capture facial expressions and lip movement? A: Yes, on the right engines. DreamActor v2 copies body, facial expression and lip movement onto your character and keeps the take's sound, with no prompt. Kling 3.0 Pro Motion is the most faithful for faces and hands on 3–30 second takes. For full-body takes longer than 30 seconds, SCAIL 2 keeps the body steady through turns. Q: How long can a captured take be? A: Up to 2 minutes on SCAIL 2, SCAIL, the Wan engines and SteadyDancer; longer takes are trimmed. Kling takes 3–30 seconds, DreamActor v2 up to 30 and LTX-2 Control and Kenerate Motion up to 20. You pay per second of take, so trim to the performance before uploading; failed jobs are refunded automatically. Q: Can I capture someone else's performance? A: Only with their permission. Film yourself or performers who agreed to it, and apply the performance only to characters you own or have rights to — never celebrities. Captured performances are convincing, so label the result as AI-made when you publish it. ## Related pages - AI Motion Control: https://kenerateai.com/ai-motion-control - AI character animation: https://kenerateai.com/ai-character-animation - AI motion transfer: https://kenerateai.com/ai-motion-transfer - Kling Motion Control: https://kenerateai.com/kling-motion-control - SCAIL 2 motion transfer: https://kenerateai.com/scail-ai ## Sources - Kenerate Motion Transfer tool: https://kenerateai.com/app/tool/motion - Rokoko Vision — AI motion capture (exports, free tier): https://www.rokoko.com/products/vision - DeepMotion — Animate 3D: https://www.deepmotion.com/animate-3d - Viggle — PINOC AI motion capture: https://viggle.ai/pinoc/ai-motion-capture - Autodesk — markerless motion capture: https://www.autodesk.com/solutions/markerless-motion-capture