# FBX to OBJ Converter > To convert FBX to OBJ, open the FBX scene and write its meshes to an OBJ file with their geometry, UVs and normals. Kenerate's free converter does it in your browser: drop the .fbx, preview it and download the OBJ. Rigged models export in their rest pose; animation, bones and textures aren't carried over. Nothing is uploaded. URL: https://kenerateai.com/fbx-to-obj Publisher: Kenerate AI (https://kenerateai.com) Last updated: 2026-10-01 ## Key facts - Price: Free, no account - Converts: FBX 7.x (binary or ASCII) → Wavefront OBJ - Kept: Geometry, UVs, normals, mesh positions - Not kept: Animation, bones, skinning, textures, cameras, lights - Pose: Rest / bind pose - Privacy: Converted locally — no upload - No Autodesk tools: No Maya, 3ds Max or FBX SDK — just a browser tab. - UVs survive: UV coordinates are written to the OBJ so the original textures can be re-applied. - Preview first: Check the mesh and polycount before you download. - Rest pose: Characters export in their bind pose — a clean starting point for sculpting or printing. - Parse: The FBX node tree, meshes and materials are rebuilt. - Pose: Rigged meshes are taken in their rest pose. - Flatten: Node transforms are applied so parts keep their positions. - Write: Vertices, UVs, normals and faces are written as OBJ. - FBX (Filmbox): Proprietary scene format; by Autodesk, 1996 (Kaydara). Holds: Meshes and materials, Skeletons, skinning and animation, Cameras and lights. Lacks: An open specification. Best for: Game engines and animation pipelines. Opens in: Unity, Unreal Engine, Maya, 3ds Max, Blender. - OBJ (Wavefront OBJ): Plain-text mesh; by Wavefront Technologies, 1980s. Holds: Vertices, faces, UVs and normals, Materials via a separate .mtl file. Lacks: Animation and rigs, Embedded textures. Best for: Moving static meshes between 3D apps. Opens in: Blender, Maya, 3ds Max, ZBrush, most slicers. - Specification — FBX vs OBJ: Proprietary (Autodesk) | Open, plain text - Geometry, UVs, normals — FBX vs OBJ: Yes | Yes - Rigs and animation — FBX vs OBJ: Yes | No - Embedded textures — FBX vs OBJ: Yes | No (separate files) - Cameras and lights — FBX vs OBJ: Yes | No ## Steps 1. Open the FBX — Drop your .fbx onto the box above, or try the sample chest. 2. Preview — Check the mesh in Clay or Wire view. 3. Pick OBJ — Keep or turn off Z-up, and set a size if needed. 4. Download — Click Download OBJ. ## In depth ### Why convert away from FBX FBX is owned by Autodesk and has no public specification, so tools read it with varying success [3]. OBJ is a simple open text format [2] that will open in essentially any 3D software for years to come. ### If you need more than a static mesh For animation, rigs and materials in an open format, glTF/GLB is the better target [4]. OBJ is right for static meshes headed to sculpting, printing or CAD. References: [1] Wikipedia — STL (file format): https://en.wikipedia.org/wiki/STL_(file_format) [2] Wikipedia — Wavefront .obj file: https://en.wikipedia.org/wiki/Wavefront_.obj_file [3] Wikipedia — FBX: https://en.wikipedia.org/wiki/FBX [4] Khronos Group — glTF: https://www.khronos.org/gltf/ [5] 3MF Consortium — 3MF specification: https://3mf.io/specification/ [6] Wikipedia — Universal Scene Description (USD / USDZ): https://en.wikipedia.org/wiki/Universal_Scene_Description [7] Wikipedia — PLY (file format): https://en.wikipedia.org/wiki/PLY_(file_format) [8] Khronos Group — glTF 2.0 specification: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html [9] Apple — AR Quick Look: https://developer.apple.com/augmented-reality/quick-look/ [10] three.js — documentation: https://threejs.org/docs/ [11] Prusa Knowledge Base — Modeling with 3D printing in mind: https://help.prusa3d.com/article/modeling-with-3d-printing-in-mind_164135 [12] Prusa Blog — lithophanes and filament transparency: https://blog.prusa3d.com/lets-play-with-filament-transparency-how-to-make-amazing-lifelike-color-photos-with-just-a-simple-color-change_104338/ [13] Polymers (2024) 16(20):2862 — FFF parameters and translucency of PLA: https://doi.org/10.3390/polym16202862 [14] Wikipedia — Lithophane: https://en.wikipedia.org/wiki/Lithophane [15] W3C — CSS Values and Units Level 3 (absolute lengths): https://www.w3.org/TR/css-values-3/ [16] Adobe Substance 3D — OpenGL vs DirectX normal maps: https://experienceleague.adobe.com/en/docs/substance-3d/bakers/common-questions/what-is-the-difference-between-the-opengl-and-directx-normal-format [17] Blender Manual — Normal Map node: https://docs.blender.org/manual/en/latest/render/shader_nodes/displacement/normal_map.html [18] Wikipedia — Normal mapping: https://en.wikipedia.org/wiki/Normal_mapping [19] SIL Open Font License: https://openfontlicense.org/ ## FAQ Q: Is FBX to OBJ conversion free? A: Yes — free, no account, no install. Q: Will my animation convert? A: No. OBJ stores static meshes only, so the model is exported in its rest pose. Use GLB if you need animation in an open format. Q: Are textures included? A: No. The OBJ keeps UVs; re-apply the texture images in your 3D app. Q: Which FBX versions work? A: FBX 7.x, binary or ASCII. Very old 6.x files may not open. Q: Is my file uploaded? A: No — it's converted on your device. Q: FBX or OBJ for Blender? A: Blender imports both. Use FBX when the model has a rig, animation or embedded textures; use OBJ for a static mesh you'll sculpt, texture or print — it's plain text and opens the same in every app. Converting here keeps the UVs, so the textures can be re-applied. Q: Can I convert FBX to GLB instead? A: Yes — pick GLB in the same tool to keep materials and embedded textures. ## Related pages - AI 3D Model Generator: https://kenerateai.com/ai-3d-model-generator - Image to 3D: https://kenerateai.com/image-to-3d-converter - AI STL Generator: https://kenerateai.com/ai-3d-printing-model-generator - Text to 3D: https://kenerateai.com/text-to-3d-generator ## Sources - Wikipedia — STL (file format): https://en.wikipedia.org/wiki/STL_(file_format) - Wikipedia — Wavefront .obj file: https://en.wikipedia.org/wiki/Wavefront_.obj_file - Wikipedia — FBX: https://en.wikipedia.org/wiki/FBX - Khronos Group — glTF: https://www.khronos.org/gltf/ - 3MF Consortium — 3MF specification: https://3mf.io/specification/ - Wikipedia — Universal Scene Description (USD / USDZ): https://en.wikipedia.org/wiki/Universal_Scene_Description - Wikipedia — PLY (file format): https://en.wikipedia.org/wiki/PLY_(file_format) - Khronos Group — glTF 2.0 specification: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html - Apple — AR Quick Look: https://developer.apple.com/augmented-reality/quick-look/ - three.js — documentation: https://threejs.org/docs/ - Prusa Knowledge Base — Modeling with 3D printing in mind: https://help.prusa3d.com/article/modeling-with-3d-printing-in-mind_164135 - Prusa Blog — lithophanes and filament transparency: https://blog.prusa3d.com/lets-play-with-filament-transparency-how-to-make-amazing-lifelike-color-photos-with-just-a-simple-color-change_104338/ - Polymers (2024) 16(20):2862 — FFF parameters and translucency of PLA: https://doi.org/10.3390/polym16202862 - Wikipedia — Lithophane: https://en.wikipedia.org/wiki/Lithophane - W3C — CSS Values and Units Level 3 (absolute lengths): https://www.w3.org/TR/css-values-3/ - Adobe Substance 3D — OpenGL vs DirectX normal maps: https://experienceleague.adobe.com/en/docs/substance-3d/bakers/common-questions/what-is-the-difference-between-the-opengl-and-directx-normal-format - Blender Manual — Normal Map node: https://docs.blender.org/manual/en/latest/render/shader_nodes/displacement/normal_map.html - Wikipedia — Normal mapping: https://en.wikipedia.org/wiki/Normal_mapping - SIL Open Font License: https://openfontlicense.org/