# Rodin AI 3D Generator > Rodin is the AI 3D generator from Hyper3D (by Deemos). Kenerate AI's 3D Studio runs Rodin Gen-2.5 and Gen-2, which take text or up to 5 photos and let you set the mesh exactly, in quads or triangles, with PBR or shaded materials. It's the studio's only engine that returns STL directly, alongside GLB, FBX, OBJ and USDZ. URL: https://kenerateai.com/model/rodin-ai Publisher: Kenerate AI (https://kenerateai.com) Last updated: 2026-10-01 ## Key facts - Engines here: Rodin Gen-2.5 · Rodin Gen-2 - Released: Gen-2.5: May 2026 · Gen-2: Oct 2025 - Inputs: Text (up to 1,000 characters) · 1–5 photos - Mesh: 4K / 8K / 18K / 50K quads or 2K / 20K / 150K / 500K triangles - Materials: PBR, shaded, both (or none on Gen-2.5); HighPack for 4K textures - Files: GLB, FBX, OBJ, USDZ, STL - Engine Meshy 7.1 (Meshy): inputs Text/Photo/Multi-view; files GLB, FBX, OBJ, USDZ; typical about 3–4 min; Production assets with the finest Meshy geometry (2K / 4K), smart topology, rigging and animation. - Engine Meshy 7 (Meshy): inputs Text/Photo/Multi-view; files GLB, FBX, OBJ, USDZ; typical about 3–4 min; Detailed game and product assets, with an Ultra detail switch, low-poly mode and auto-rigging. - Engine Meshy 6 (Meshy): inputs Text/Photo; files GLB, FBX, OBJ, USDZ; typical about 3–4 min; Reliable textured meshes with a polygon budget you control — the engine 3D Studio started on. - Engine Tripo P2 (Tripo): inputs Text/Photo; files GLB, FBX; typical about 3–4 min; Crisp, game-ready meshes with pro texture tiers up to Extreme and clean quad remeshing. - Engine Tripo H3.1 (Tripo): inputs Text/Photo/Multi-view; files GLB; typical about 4–5 min; High-quality meshes, with detailed geometry and a four-view mode for exact shapes. - Engine GPT-6 Astra (OpenAI): inputs Text/Photo/Multi-view; files GLB; typical about 5–6 min; OpenAI's general GPT-6 Astra model run as a 3D job — follows long, detailed briefs and up to 10 reference photos, returns a GLB with PBR textures at real-world size. The slowest engine. - Engine Rodin 2.5 (Hyper3D): inputs Text/Photo/Multi-view; files GLB, FBX, OBJ, USDZ, STL; typical about 2–3 min; Studio-grade meshes from 2K to 500K faces, quad or triangle, with a HighPack for 4K textures. - Engine Rodin 2 (Hyper3D): inputs Text/Photo/Multi-view; files GLB, FBX, OBJ, USDZ, STL; typical about 2–3 min; Clean, detailed meshes — the first photo drives the materials. - Engine Hunyuan 3D 3.1 Rapid (Tencent): inputs Text/Photo; files GLB; typical about 1 min; The fastest geometry — an untextured (clay) GLB for quick blockouts, drafts and ideas. ## Steps 1. Open 3D Studio — Pick Text to 3D, Image to 3D or Multi-view. 2. Pick Rodin — Choose Rodin 2.5 or Rodin 2. 3. Set mesh and format — Quad or triangle budget, materials, and the file format you need. 4. Generate and download — Inspect the GLB preview and download your format. ## In depth ### Timeline Rodin Gen-2 launched in October 2025 after debuting alongside Deemos's SIGGRAPH 2025 work [27]. Gen-2.5 launched in May 2026 with sculpt-level detail and production controls [25]. ### Research roots: BANG Deemos's BANG paper (SIGGRAPH 2025) shows how a model can “explode” a 3D asset into meaningful parts, steerable with boxes, points or text [26]. On Hyper3D's platform this powers part splitting; in the studio you get Rodin's generation, tiers and mesh budgets. ### Choosing a mesh budget More faces hold more surface detail but make heavier files. For printing, 150K–500K triangles keep fine detail; for real-time use, 8K–18K quads stay light and editable. STL output skips conversion for printing [1]. References: [1] Wikipedia — STL (file format): https://en.wikipedia.org/wiki/STL_(file_format) [2] Wikipedia — Wavefront .obj file: https://en.wikipedia.org/wiki/Wavefront_.obj_file [3] Wikipedia — FBX: https://en.wikipedia.org/wiki/FBX [4] Khronos Group — glTF: https://www.khronos.org/gltf/ [5] 3MF Consortium — 3MF specification: https://3mf.io/specification/ [6] Wikipedia — Universal Scene Description (USD / USDZ): https://en.wikipedia.org/wiki/Universal_Scene_Description [7] Wikipedia — PLY (file format): https://en.wikipedia.org/wiki/PLY_(file_format) [8] Khronos Group — glTF 2.0 specification: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html [9] Apple — AR Quick Look: https://developer.apple.com/augmented-reality/quick-look/ [10] three.js — documentation: https://threejs.org/docs/ [11] Prusa Knowledge Base — Modeling with 3D printing in mind: https://help.prusa3d.com/article/modeling-with-3d-printing-in-mind_164135 [12] Prusa Blog — lithophanes and filament transparency: https://blog.prusa3d.com/lets-play-with-filament-transparency-how-to-make-amazing-lifelike-color-photos-with-just-a-simple-color-change_104338/ [13] Polymers (2024) 16(20):2862 — FFF parameters and translucency of PLA: https://doi.org/10.3390/polym16202862 [14] Wikipedia — Lithophane: https://en.wikipedia.org/wiki/Lithophane [15] W3C — CSS Values and Units Level 3 (absolute lengths): https://www.w3.org/TR/css-values-3/ [16] Adobe Substance 3D — OpenGL vs DirectX normal maps: https://experienceleague.adobe.com/en/docs/substance-3d/bakers/common-questions/what-is-the-difference-between-the-opengl-and-directx-normal-format [17] Blender Manual — Normal Map node: https://docs.blender.org/manual/en/latest/render/shader_nodes/displacement/normal_map.html [18] Wikipedia — Normal mapping: https://en.wikipedia.org/wiki/Normal_mapping [19] SIL Open Font License: https://openfontlicense.org/ [20] Meshy Blog — Meshy 7.1 launch (10 Sep 2026): https://www.meshy.ai/blog/meshy-7-1-launch [21] Meshy Blog — Meshy 7 and image-to-3D geometry alignment: https://www.meshy.ai/blog/meshy-7-image-to-3d-geometry-alignment [22] Meshy Help — Meshy 7 vs Meshy 6 vs Meshy 6 Lite: https://help.meshy.ai/en/articles/15697060-meshy-7-vs-meshy-6-vs-meshy-6-lite-which-ai-model-should-you-use [23] Tripo Developer Docs — Tripo H3.1 (v3.1-20260211): https://developers.tripo3d.ai/en/models/v3-1 [24] VoxelMatters — Tripo AI launches P2.0 with native quad meshes (Sep 2026): https://www.voxelmatters.com/tripo-ai-launches-p2-0-model-to-generate-native-quad-meshes-for-production-pipelines/ [25] Hyper3D — Rodin Gen-2.5 launch press release (May 2026): https://pressadvantage.com/story/94732-hyper3d-launches-rodin-gen-2-5-bringing-sculpt-level-detail-and-production-control-to-ai-3d-generati [26] arXiv — BANG: Dividing 3D Assets via Generative Exploded Dynamics (SIGGRAPH 2025): https://arxiv.org/abs/2507.21493 [27] befores & afters — Deemos launches Rodin Gen-2 (Oct 2025): https://beforesandafters.com/2025/10/02/deemos-launches-rodin-gen-2-a-groundbreaking-generative-ai-for-intuitive-3d-creation/ [28] GitHub — Tencent Hunyuan3D 2.1 (open weights): https://github.com/Tencent-Hunyuan/Hunyuan3D-2.1 [29] Hugging Face — Tencent Hunyuan 3D 2.1 Community License: https://huggingface.co/tencent/Hunyuan3D-2.1/blob/main/LICENSE [30] Tencent Cloud — Hunyuan 3D product changelog: https://cloud.tencent.com/document/product/1804/120694 [31] CNBC — OpenAI rolls out GPT-6 Astra (3 Sep 2026): https://www.cnbc.com/2026/09/03/open-ai-astra-gpt-6-cyber.html [32] AWS Bedrock — OpenAI GPT-6 Astra model card: https://docs.aws.amazon.com/bedrock/latest/userguide/model-card-openai-gpt-6-astra.html [33] VoxelMatters — GPT-6 Astra can turn photos into 3D models: https://www.voxelmatters.com/gpt-6-astra-can-turn-photos-into-3d-models-and-playable-environments/ [34] WaveSpeedAI — GPT-6 Astra image-to-3D endpoint: https://wavespeed.ai/models/openai/gpt-6-astra/image-to-3d [35] WaveSpeedAI — Hunyuan 3D 3.1 image-to-3D Rapid endpoint: https://wavespeed.ai/models/wavespeed-ai/hunyuan-3d-v3.1/image-to-3d-rapid ## FAQ Q: What is Rodin AI? A: Rodin is Hyper3D's AI 3D generator, developed by Deemos. It creates textured 3D models from text or images. Q: What's new in Rodin Gen-2.5? A: Gen-2.5 (May 2026) adds selectable quality tiers, more detailed geometry and textures, and options like faithful or creative geometry. In the studio you get five tiers, mesh budgets up to 500K triangles and the HighPack add-on. Q: Can Rodin make 10M-polygon models here? A: No. Hyper3D advertises very high polygon counts on its own platform; through the studio, Rodin's maximum is 500K triangles or 50K quads, with HighPack for 4K textures. Q: What is BANG? A: BANG is Deemos's research method for splitting a 3D asset into parts using generative “exploded views” (SIGGRAPH 2025). It underpins Rodin's part features on Hyper3D's own platform; part splitting isn't an option in the studio. Q: Can I 3D print Rodin models? A: Yes — choose STL as the file format, or convert GLB with the free tools. Q: Do I need a Hyper3D account? A: No — Rodin runs inside Kenerate's 3D Studio on any paid plan or credit pack. Q: Is Rodin AI safe to use? A: Yes, as it runs here. You sign in to Kenerate only — no separate Hyper3D account — and each model is saved to your gallery as a standard GLB, FBX, OBJ, USDZ or STL file. Prompts are checked before a job runs, and adult 3D content is blocked. Q: Can I use Rodin models commercially? A: Use generated models in your projects; check Hyper3D's terms for any limits on its engines' output. ## Related pages - Meshy AI: https://kenerateai.com/model/meshy-ai - Tripo AI: https://kenerateai.com/model/tripo-ai - Hunyuan 3D: https://kenerateai.com/model/hunyuan-3d - GPT-6 Astra 3D: https://kenerateai.com/model/gpt-6-astra ## Sources - Wikipedia — STL (file format): https://en.wikipedia.org/wiki/STL_(file_format) - Wikipedia — Wavefront .obj file: https://en.wikipedia.org/wiki/Wavefront_.obj_file - Wikipedia — FBX: https://en.wikipedia.org/wiki/FBX - Khronos Group — glTF: https://www.khronos.org/gltf/ - 3MF Consortium — 3MF specification: https://3mf.io/specification/ - Wikipedia — Universal Scene Description (USD / USDZ): https://en.wikipedia.org/wiki/Universal_Scene_Description - Wikipedia — PLY (file format): https://en.wikipedia.org/wiki/PLY_(file_format) - Khronos Group — glTF 2.0 specification: https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html - Apple — AR Quick Look: https://developer.apple.com/augmented-reality/quick-look/ - three.js — documentation: https://threejs.org/docs/ - Prusa Knowledge Base — Modeling with 3D printing in mind: https://help.prusa3d.com/article/modeling-with-3d-printing-in-mind_164135 - Prusa Blog — lithophanes and filament transparency: https://blog.prusa3d.com/lets-play-with-filament-transparency-how-to-make-amazing-lifelike-color-photos-with-just-a-simple-color-change_104338/ - Polymers (2024) 16(20):2862 — FFF parameters and translucency of PLA: https://doi.org/10.3390/polym16202862 - Wikipedia — Lithophane: https://en.wikipedia.org/wiki/Lithophane - W3C — CSS Values and Units Level 3 (absolute lengths): https://www.w3.org/TR/css-values-3/ - Adobe Substance 3D — OpenGL vs DirectX normal maps: https://experienceleague.adobe.com/en/docs/substance-3d/bakers/common-questions/what-is-the-difference-between-the-opengl-and-directx-normal-format - Blender Manual — Normal Map node: https://docs.blender.org/manual/en/latest/render/shader_nodes/displacement/normal_map.html - Wikipedia — Normal mapping: https://en.wikipedia.org/wiki/Normal_mapping - SIL Open Font License: https://openfontlicense.org/ - Meshy Blog — Meshy 7.1 launch (10 Sep 2026): https://www.meshy.ai/blog/meshy-7-1-launch - Meshy Blog — Meshy 7 and image-to-3D geometry alignment: https://www.meshy.ai/blog/meshy-7-image-to-3d-geometry-alignment - Meshy Help — Meshy 7 vs Meshy 6 vs Meshy 6 Lite: https://help.meshy.ai/en/articles/15697060-meshy-7-vs-meshy-6-vs-meshy-6-lite-which-ai-model-should-you-use - Tripo Developer Docs — Tripo H3.1 (v3.1-20260211): https://developers.tripo3d.ai/en/models/v3-1 - VoxelMatters — Tripo AI launches P2.0 with native quad meshes (Sep 2026): https://www.voxelmatters.com/tripo-ai-launches-p2-0-model-to-generate-native-quad-meshes-for-production-pipelines/ - Hyper3D — Rodin Gen-2.5 launch press release (May 2026): https://pressadvantage.com/story/94732-hyper3d-launches-rodin-gen-2-5-bringing-sculpt-level-detail-and-production-control-to-ai-3d-generati - arXiv — BANG: Dividing 3D Assets via Generative Exploded Dynamics (SIGGRAPH 2025): https://arxiv.org/abs/2507.21493 - befores & afters — Deemos launches Rodin Gen-2 (Oct 2025): https://beforesandafters.com/2025/10/02/deemos-launches-rodin-gen-2-a-groundbreaking-generative-ai-for-intuitive-3d-creation/ - GitHub — Tencent Hunyuan3D 2.1 (open weights): https://github.com/Tencent-Hunyuan/Hunyuan3D-2.1 - Hugging Face — Tencent Hunyuan 3D 2.1 Community License: https://huggingface.co/tencent/Hunyuan3D-2.1/blob/main/LICENSE - Tencent Cloud — Hunyuan 3D product changelog: https://cloud.tencent.com/document/product/1804/120694 - CNBC — OpenAI rolls out GPT-6 Astra (3 Sep 2026): https://www.cnbc.com/2026/09/03/open-ai-astra-gpt-6-cyber.html - AWS Bedrock — OpenAI GPT-6 Astra model card: https://docs.aws.amazon.com/bedrock/latest/userguide/model-card-openai-gpt-6-astra.html - VoxelMatters — GPT-6 Astra can turn photos into 3D models: https://www.voxelmatters.com/gpt-6-astra-can-turn-photos-into-3d-models-and-playable-environments/ - WaveSpeedAI — GPT-6 Astra image-to-3D endpoint: https://wavespeed.ai/models/openai/gpt-6-astra/image-to-3d - WaveSpeedAI — Hunyuan 3D 3.1 image-to-3D Rapid endpoint: https://wavespeed.ai/models/wavespeed-ai/hunyuan-3d-v3.1/image-to-3d-rapid