Kling 3.0 Motion + 11 more engines · free plan
AI Motion Control — copy any move onto your character
Upload a character image and a reference video, and motion control moves your character exactly like the person in the video — dance, gestures, expressions. 12 engines, including Kling 3.0 Motion, and it works on the free plan.
- Character + reference video
- Kling 3.0 Pro Motion
- 12 engines
- Works on the free plan
Updated by the Kenerate AI team
Made with Kenerate
On this page
Quick answer
What is AI motion control?
AI motion control, also called motion transfer, makes one character image perform the same movement, gestures and expressions as the person in a reference video. Kenerate AI's motion tool runs 12 engines, takes reference clips of up to 2 minutes, and the output follows your clip's length. It works on the free plan, for creators, animators and marketers.
Key facts
- Engines
- 12
- Kling 3.0 reference
- 3–30 s
- Longest reference
- 2 min · SCAIL 2
- Free plan
- Yes
- Engine examples
- Kling 3.0 Motion, SCAIL 2, DreamActor v2, PixVerse Mimic
- Guidance
- Pose, depth or edge · LTX-2 Control
Real results
Characters in motion
Real Wan 3 clips from full-body Seedream 5.0 Pro characters. In the motion tool, the movement comes from your reference video instead of a prompt.
How to
How to use Kenerate AI Motion Control
- Time needed
- Steps
- 4 steps
Step 1
Open the motion tool
Sign in — motion control works on the free plan with sign-up credits.
Step 2
Upload the character image
A clear full-body shot works best. For Kling 3.0: JPG or PNG, at least 300 px, up to 10 MB.
Step 3
Upload the reference video
The move you want copied. Kling 3.0 takes 3–30 s (up to 100 MB); SCAIL 2 up to 2 minutes.
Step 4
Pick an engine and generate
Kling 3.0 Pro Motion for detail, SCAIL 2 for long clips, LTX-2 Control for pose or depth guidance.
See it in the app

Open Motion Transfer and upload a clear photo of the character, or choose one from your history.
Watch the tour · 1:37
Pick a character, add a driving video, 12 engines, in-sync results, replace & restyle, faces & gestures, chat
Chapters
Engines
12 motion engines in one tool
From the motion tool's engine list. The output follows the length of your reference clip.
- Kling

Kuaishou
Kling 3.0 Pro Motion
- Input
- Image + 3–30 s video
- Output
- Keeps the clip's sound
Open Kling 3.0 Pro MotionBest for
Detailed body and face motion

Kuaishou
Kling 3.0 Motion
- Input
- Image + 3–30 s video
- Output
- Keeps the clip's sound
Open Kling 3.0 MotionBest for
Kling motion, standard tier
- Default

WaveSpeed
SCAIL 2
- Input
- Image + video up to 2 min
- Output
- 480p or 720p
Open SCAIL 2Best for
Long clips; animate or replace a person

Alibaba
Wan 2.2 Animate 2
- Input
- Image + 3 s–2 min video
- Output
- 480p or 720p
Open Wan 2.2 Animate 2Best for
Open Wan animation model

Alibaba
Wan 2.2 Fun Control
- Input
- Image + video up to 2 min
- Output
- 480p or 720p
Open Wan 2.2 Fun ControlBest for
Control-guided Wan motion

Kenerate
Kenerate Motion
- Input
- Image + video (first 20 s)
- Output
- 720p or 1080p · 24/48 fps
Open Kenerate MotionBest for
1080p motion transfer
All models (10)

ByteDance
DreamActor v2
- Input
- Image + video up to 30 s
- Output
- Engine decides
Open DreamActor v2Best for
Expressive faces, no prompt needed

PixVerse
PixVerse Mimic
- Input
- Image + video up to 30 s
- Output
- 360p–720p
Open PixVerse MimicBest for
Quick mimic clips

Lightricks
LTX-2 Control
- Input
- Video up to 20 s (+ optional image)
- Output
- 480p–1080p
Open LTX-2 ControlBest for
Pose, depth or edge guidance

WaveSpeed
SteadyDancer
- Input
- Image + video up to 2 min
- Output
- 480p or 720p
Open SteadyDancerBest for
Steady dance transfers
The examples above were made with Wan 3 image to video from one prompt each. The motion tool uses your reference video for the movement.
Tips
Cleaner motion transfer
What the engines — and Kling's own guide — recommend.
Match the framing: full-body image for a full-body dance video.
Use a reference clip with no cuts and a steady camera.
Keep the character's proportions close to the dancer's.
Kling 3.0 'matches video' copies camera and orientation; 'matches image' keeps your photo's pose (max 10 s).
Short, clear moves transfer better than fast blurry ones.
Only use photos of people who agreed to it.
Example uses
How creators use AI motion control
Illustrative examples of typical workflows, not customer reviews.

Game character artist
A game artist can drive a fantasy character render with a recorded sword swing so the move matches exactly.

Choreographer
A choreographer can film a routine once and copy it onto a stylised character for a class promo.

Virtual creator
A virtual creator can transfer their own gestures and expressions onto an original anime avatar.
FAQ
AI Motion Control questions
8 questions
What is Kling Motion Control?
Kling's feature that moves a character from a still image exactly like the person in a reference video — body, gestures and facial expressions. Kenerate runs Kling 3.0 Pro Motion and Kling 3.0 Motion in its motion tool.
Link to this answerHow long can the reference video be?
3–30 seconds on Kling 3.0 (up to 100 MB). SCAIL 2, Wan 2.2 Animate 2 and SteadyDancer take clips up to 2 minutes; DreamActor v2 and PixVerse Mimic up to 30 seconds.
Link to this answerDoes it copy facial expressions?
Yes on engines built for it — Kling describes Motion Control as controlling both movement and facial expressions. DreamActor v2 is also focused on faces.
Link to this answerWhy is my output shorter than my reference?
The output follows the reference clip, but some engines trim it: Kenerate Motion uses the first 20 seconds and Kling's 'matches image' mode is limited to 10 seconds. Kling also notes fast or complex motion can shorten the result.
Link to this answerIs there a free AI motion control tool?
Yes, to start: Kenerate's motion tool — Kling 3.0 Motion, SCAIL 2, Wan Animate and the other engines — works on the free plan with your sign-up credits. Bigger jobs use one-time credit packs that never expire.
Link to this answerHow do I use Kling AI motion control?
Open the motion tool and pick Kling 3.0 Pro Motion. Upload a character image (JPG or PNG, at least 300 px, up to 10 MB) and a 3–30 second reference video (up to 100 MB), choose 'matches video' or 'matches image', then generate. The result keeps the reference clip's sound, so a dance stays on the beat.
Link to this answerWhat's the difference from image to video?
Image to video invents the movement from a prompt (like the examples on this page). Motion control copies the movement from a real reference video, so you get the exact dance or gesture.
Link to this answerCan I use someone else's photo?
Only with their permission. Use your own photos, characters you made, or people who agreed to it.
Link to this answerIn depth
AI Motion Control, explained
On this page
How motion transfer works
The engine tracks the pose, hands and face of the person in the reference video frame by frame, then renders your character doing the same thing. Wan2.2-Animate describes two modes: animating a character image from a reference video, or replacing the person in the original video while matching its lighting.
Kling Motion Control in short
Kling's guide asks for a character image and a motion reference of 3–30 seconds. 'Matches video' follows the reference's movement, expressions and camera; 'matches image' keeps the orientation of your photo. Kling recommends a reference with no cuts or camera moves, and matching proportions between image and video.
Other tools that do it
Runway's Act-Two uses a driving performance video of 3–30 seconds and a character image or video. Viggle offers dance templates from one photo. On Kenerate the same idea runs on 12 engines in one tool.
Explore
Every Kenerate video tool
Generators, tools, models and guides — all in one studio.

















