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SCAIL 2 · default engine · animate or replace

SCAIL AI motion transfer — SCAIL 2, up to 2 minutes, sound kept

SCAIL 2 is the default engine in Kenerate's Motion Transfer tool: it drives your character with a full 3D-aware pose from the clip, handles turns and spins, works on anime and stylised characters, and keeps the clip's sound.

  • Animate or replace
  • Clips up to 2 min
  • Keeps the sound
  • Stylised characters

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Made with Kenerate

Quick answer

Updated

What is SCAIL?

SCAIL (Studio-grade Character Animation via In-context Learning) is a character animation model from zai-org that drives a character image with 3D-consistent poses taken from a video. SCAIL 2, the default engine in Kenerate AI's Motion Transfer tool, animates your character or replaces a person in clips up to 2 minutes, and keeps the sound.

Key facts

Default engine
SCAIL 2
Modes
Animate character · Replace person
Driving clip
Up to 2 min
Output
480p or 720p
Sound
Kept on SCAIL 2
Research
CVPR 2026 Findings

Real results

Characters SCAIL is built for

Street dance, an anime idol, a K-pop group, a breakdancer and even a wolf — the research behind SCAIL targets turns, stylised characters and multi-person scenes.

Image-to-video example clips, model named on each card. SCAIL 2 in the Motion Transfer tool takes the motion from your own driving clip.

How to

SCAIL 2 in four steps

Time needed
Steps
4 steps
  1. Step 1

    Open Motion Transfer

    SCAIL 2 is already selected — it's the default engine. Try the 'Street dance' starter to see the settings.

  2. Step 2

    Add the character and the clip

    A clear JPG or PNG of the character, and a driving video up to 2 minutes (MP4, MOV, WEBM, M4V or MKV, around 100 MB).

  3. Step 3

    Choose Animate or Replace

    Animate character keeps your image's background. Replace person drops your character into the clip's scene.

  4. Step 4

    Pick 480p or 720p and generate

    Describe the character's look if you like, set a seed to repeat a result, and download an MP4 with the clip's sound.

Kenerate AI Motion Transfer with a full-body photo of an explorer character added as the character image

Open Motion Transfer and upload a clear photo of the character, or choose one from your history.

1 / 5 · Pick a character image

Watch the tour · 1:19

Text, image & reference to video, models, edit, extend & chat

Chapters

Engines

SCAIL 2, SCAIL or another engine?

SCAIL 2 is the Motion Transfer tool's default. Here is when to keep it, when to drop to SCAIL, and when another engine is the better call.

  • SCAIL 2 title card — a fictional adult dancer being replaced mid-routine by a different stylised character
    Default

    WaveSpeed

    SCAIL 2

    Input
    Image + video up to 2 min · Animate or Replace
    Output
    480p or 720p · keeps sound

    Long clips with sound — animate on your photo's background, or replace the person in the clip

    Open SCAIL 2
  • SCAIL title card — a fictional adult street dancer mid-move with glowing motion trails

    WaveSpeed

    SCAIL

    Input
    Image + video up to 2 min
    Output
    480p or 720p · silent

    The first SCAIL — animate only, silent output, same 2-minute limit

    Open SCAIL
  • Wan 2.2 Animate title card — a dancer's motion being transferred onto a stylised character

    Alibaba

    Wan 2.2 Animate

    Input
    Image + video up to 2 min
    Output
    480p or 720p · silent

    A second opinion on Replace person when SCAIL 2's swap isn't right

    Open Wan 2.2 Animate
  • SteadyDancer title card — a long

    WaveSpeed

    SteadyDancer

    Input
    Image + video up to 2 min
    Output
    480p or 720p · silent

    Very fast spins and footwork that need extra stability

    Open SteadyDancer
  • Kling 3.0 Pro Motion title card — a precise choreographed routine copied from a dancer onto a 3D character

    Kuaishou

    Kling 3.0 Pro Motion

    Input
    Image + 3–30 s video
    Output
    Follows the source · sound switch

    Short clips where face and hand detail matter most

    Open Kling 3.0 Pro Motion

SCAIL engines output 480p or 720p MP4s with no watermark; clips over 2 minutes are trimmed to the first 2 minutes. SCAIL 2 keeps the clip's audio, SCAIL is silent.

Tips

Getting the most out of SCAIL 2

Where SCAIL's 3D-aware pose helps, and how to set it up.

  • Turns, spins and flips are SCAIL's strength — let the clip use them.

  • Stylised characters (anime, 3D, painted) work; keep limbs clearly visible.

  • The research model was trained on detailed prompts, so describe the look fully.

  • Long takes are fine — up to 2 minutes, anything after that is trimmed.

  • Fix a seed when comparing Animate and Replace on the same clip.

  • Only use people who agreed to it.

Example uses

How creators use SCAIL 2 motion Transfer

Illustrative examples of typical workflows, not customer reviews.

  • Streamer recording a dance at home with an anime avatar on the monitor

    VTuber

    A VTuber can drive an anime avatar with a full two-minute dance recorded at home, with the music kept in the result.

  • Performer in a neon warehouse filmed by a camera on a dolly

    Music video director

    A director can replace a performer with a stylised character in a single long take while the set and lighting stay.

  • Character turnaround sheet above a tablet and a laptop playing a spin test

    Animation student

    A student can test how a character sheet holds up through spins and turns before committing to frame-by-frame animation.

FAQ

SCAIL questions

What does SCAIL stand for?

SCAIL stands for Studio-grade Character Animation via In-context Learning. The name comes from the research paper 'SCAIL: Towards Studio-Grade Character Animation via In-Context Learning of 3D-Consistent Pose Representations', accepted to the CVPR 2026 Findings track, whose authors released the model code and weights on GitHub under zai-org.

Link to this answer

Who made SCAIL?

SCAIL comes from zai-org, which open-sourced the SCAIL-Preview model, a 14B diffusion transformer, together with its pose extraction tools in December 2025 under the Apache 2.0 licence. On Kenerate AI, SCAIL 2 and SCAIL appear under WaveSpeed, the provider that serves them to the Motion Transfer tool.

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Is SCAIL 2 the default engine?

Yes. When you open Kenerate AI's Motion Transfer tool, SCAIL 2 is selected, and the 'Street dance' starter example uses it. It is the default because it covers the most cases at once: animate or replace modes, clips up to 2 minutes, 480p or 720p, and the clip's sound kept in the result.

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Does SCAIL keep the audio?

SCAIL 2 does: the driving clip's audio comes through in the result, so a dance stays on the beat and a talking clip keeps its speech. The first SCAIL engine returns silent video. Other engines that keep sound are Kling 3.0 and Kenerate Motion with a switch, LTX-2 Control and DreamActor v2.

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What is the difference between Animate and Replace in SCAIL 2?

Animate character moves the character in your image on your image's own background, following the clip's motion. Replace person keeps the clip's scene, camera and timing and swaps the person in it for your character. Use Animate for a clean character shot, and Replace when the original setting is the point.

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What happens if my clip is longer than 2 minutes?

SCAIL 2 uses the first 2 minutes and trims the rest; the job isn't refused. Since you pay per second of clip, it's worth trimming to the part you need before uploading. If a job fails for any reason, its credits are refunded automatically, so a test run costs nothing when it doesn't work.

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Can I use SCAIL on a photo of a real person?

Only with that person's permission. Use your own photos, characters you created, or people who agreed to it — never celebrities or strangers. SCAIL's Replace mode makes convincing swaps, so label the result as AI-made when you share it, and never use it to put someone into a scene they would object to.

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3D-consistent pose, in plain words

Most motion engines read a flat 2D skeleton from each frame, which gets confused when a dancer turns away or crosses their arms. SCAIL's pose representation keeps depth, so the model knows which arm is in front and which way the body faces. The paper pairs this with 'full-context' pose injection: the model sees the whole motion sequence at once rather than frame by frame.

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Animate or replace, clips up to 2 minutes, sound kept. No subscription.

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