Skip to content

Stone · wood · metal · ground · sci-fi panels

AI Texture Generator — seamless textures for Blender, Unreal and Unity

Describe a surface and get a square, tileable colour texture lit flat from above — then turn it into a material with a free normal and height map, and know exactly which PBR maps you still need to make.

Try
  • Tileable base-colour textures
  • Free normal + height maps
  • Upscale to 4K
  • No watermark

Updated by the

Quick answer

Updated

What is an AI texture generator, and can it make PBR textures?

An AI texture generator turns a prompt like “mossy cobblestones, top-down” into a square texture image for a 3D material. On Kenerate AI it makes the base colour (albedo) map — a tileable image with flat, even light — on models such as Qwen Image 3.0 (free plan). It does not output roughness, metallic or AO maps: make the normal and height maps in Kenerate's free Normal Map Generator, and the rest with free tools such as Materialize or by hand.

Key facts

What it makes
Base colour (albedo) texture — PNG or JPG
Free-plan model
Qwen Image 3.0 (1K or 2K)
Native 4K
GPT Image 2.5 Sunburst, Nano Banana 2.1
Bigger
Image Upscaler to 2K, 4K or 8K
Normal + height
Free Normal Map Generator, in your browser, up to 2048 px
Not made
Roughness, metallic, AO — free tools below
Watermark
None

PBR maps

Which PBR maps can you get, and where from?

A PBR material is several images working together. Here is what each one stores and how you get it with Kenerate plus free tools.

Which PBR maps can you get, and where from? — checked 22 Oct 2026
MapWhat it storesFrom Kenerate?How to make it
Base colour (albedo)The surface's own colour, with no light, shadow or reflectionYes — any image modelPrompt “top-down, flat even lighting, no shadows”; check the seams
NormalWhich way each pixel faces, as RGB, so flat surfaces catch light like bumpsYes — free Normal Map GeneratorUpload the colour map; pick OpenGL (Blender, Unity, Godot) or DirectX (Unreal); switch on Seamless edges
Height / displacementGreyscale: white is high, black is lowYes — same tool, height map PNGUse as a bump map, or as real displacement on a dense mesh
RoughnessGreyscale: black is glossy (mirror), white is matteNoMaterialize (free, Windows) makes a smoothness map — invert it — or paint one from the colour map
MetallicA mask: white for bare metal, black for everything elseNoMost stone, wood and ground textures are all black; paint white only where metal shows
Ambient occlusionSoft shadow in cracks and gapsNoMaterialize, or bake it in Blender from the real geometry

Prompts

Texture prompts to copy

The last prompt is an edit: upload your surface photo first. The rest work from text alone. Each one opens Image Studio with the prompt filled in.

Material
Stone, wood, metal, sand…
Wear
Moss, rust, scratches, chips
View
Top-down, orthographic
Light
Flat, even, no shadows
  • Mossy cobblestones

    Grey cobblestones with moss in the gaps and a few wet patches, photoreal surface detail, seamless tileable texture, top-down orthographic view, flat even lighting, no shadows, no perspective, edge to edge, square.

  • Oak floor planks

    Weathered oak floorboards running vertically, visible grain and small knots, natural honey colour, seamless tileable texture, top-down orthographic view, flat even lighting, no shadows, no perspective, edge to edge, square.

  • Red brick wall

    Old red brick wall in a running bond with light grey mortar, slightly chipped edges, photoreal, seamless tileable texture, top-down orthographic view, flat even lighting, no shadows, no perspective, edge to edge, square.

  • Rusty metal plate

    Painted steel plate with orange rust, scratches and a few rivets, worn industrial look, seamless tileable texture, top-down orthographic view, flat even lighting, no shadows, no perspective, edge to edge, square.

More prompts (5)
  • Desert sand

    Fine desert sand with soft wind ripples and a few small pebbles, warm beige colour, seamless tileable texture, top-down orthographic view, flat even lighting, no shadows, no perspective, edge to edge, square.

  • Forest floor

    Forest floor of pine needles, dry leaves, twigs and small stones, natural browns and greens, seamless tileable texture, top-down orthographic view, flat even lighting, no shadows, no perspective, edge to edge, square.

  • Hand-painted stylised stone

    Hand-painted stylised stone tiles for a fantasy game, chunky shapes, soft painted highlights, muted blue-grey palette, seamless tileable texture, top-down orthographic view, flat even lighting, no shadows, no perspective, edge to edge, square.

  • Sci-fi floor panel

    Sci-fi metal floor panels with grooves, small vents and hazard stripes, clean grey and dark blue, seamless tileable texture, top-down orthographic view, flat even lighting, no shadows, no perspective, edge to edge, square.

  • Remove baked light (edit)

    This is a photo of a surface. Turn it into a flat, evenly lit texture seen straight from above: remove the shadows, highlights and perspective, keep the material, colours and pattern the same, and make the edges tile seamlessly.

How to

How to use the AI texture generator

Time needed
Steps
4 steps
  1. Step 1

    Open Image Studio

    Press “Make a texture”. Image Studio opens on Qwen Image 3.0, a free-plan model. Keep Square 1:1.

  2. Step 2

    Describe the surface

    Name the material and its wear, then end with “seamless tileable texture, top-down orthographic view, flat even lighting, no shadows, no perspective, edge to edge”.

  3. Step 3

    Check the seams

    Offset the tile by half its width and height with wrap-around in Photoshop, GIMP or Photopea. A cross in the middle means a seam: fix it and offset again.

  4. Step 4

    Upscale if you need 4K

    Open the Image Upscaler, pick 4K and upscale the clean tile. Offset it once more before you use it.

Kenerate AI Image Studio with a text prompt typed into the prompt box

Open Image Studio and type what you want to see — subject, style, lighting and mood.

1 / 5 · Describe your image

Watch the tour · 1:23

Prompts, styles, references, edit, Arena & chat

Chapters

Tips

Get a texture that works as a material

What separates a usable texture from a pretty picture of a surface.

  • Ask for a top-down, orthographic view. Any perspective makes the texture stretch when it repeats.

  • Ask for flat, even lighting and no shadows. The engine adds light later; baked shadows fight it.

  • Generate square (1:1). Engines and UV layouts expect square tiles.

  • Keep features small and even. One big crack or stone is the first thing your eye catches in a repeat.

  • Run the offset test on every tile, and again after you upscale it.

  • Make the normal map from the final colour map, so the bumps line up with the colour.

Models

Models for textures

What each model is good at. Open any one straight in the generator.

  • Qwen Image 3.0 title card — neatly written on a café blackboard menu board in a sunlit café
    Free plan

    Alibaba

    Qwen Image 3.0

    Reference images
    Up to 3
    Output
    1K or 2K

    Best for

    Default here · free plan · the model Kenerate's game builder uses for tileable textures

    Open Qwen Image 3.0
  • GPT Image 2.5 Sunburst title card — glowing sunburst-coloured 3D lettering on a bold magazine-cover-style layout

    OpenAI

    GPT Image 2.5 Sunburst

    Reference images
    Up to 16
    Output
    1K to 4K

    Best for

    Native 4K tiles · seam-fix and remove-light edits

    Open GPT Image 2.5 Sunburst
  • Google

    Nano Banana 2.1

    Reference images
    Up to 14
    Output
    1K to 4K

    Best for

    Match a reference photo of a real surface

    Open Nano Banana 2.1
  • Seedream 5.0 Pro title card — a gallery-worthy photoreal portrait of a fictional adult woman with freckles in golden-hour light

    ByteDance

    Seedream 5.0 Pro

    Reference images
    Up to 10
    Output
    Up to 2K

    Best for

    Detailed painted and stylised surfaces

    Open Seedream 5.0 Pro
  • Recraft 20B title card — a vibrant pixel-art landscape of a castle beside a waterfall under a sunset sky

    Recraft

    Recraft 20B

    Best for

    Illustration · Seamless style preset for flat, stylised tiles

    Open Recraft 20B

FAQ

AI Texture Generator questions

What is an AI texture generator?

A tool that makes texture images for 3D and games from a text prompt — stone, wood, metal, ground, fabric or sci-fi panels — usually as square tiles that repeat across a surface. On Kenerate AI you describe the material and ask for a “seamless tileable texture, top-down, flat even lighting”; the result is the colour (albedo) map of a material.

Link to this answer

Can AI generate PBR textures?

Partly. Kenerate's image models make the base colour map only. The free Normal Map Generator on Kenerate adds a normal map and a height map from that image, in your browser. Roughness, metallic and ambient occlusion maps are not made by Kenerate: use a free tool such as Materialize (Windows), paint them in an image editor, or bake AO in Blender. Any tool that guesses these maps from one picture is estimating — check them lit in your engine.

Link to this answer

How do I make a seamless, tileable texture?

Ask for it in the prompt (“seamless tileable texture, edge to edge, no border”), keep the canvas square and the lighting flat, then prove it with the offset test: move the tile by half its width and height with wrap-around on. If a cross appears in the middle, clone over it or upload it and ask an edit model to remove the seam, then offset again. Our seamless pattern generator page walks through the test step by step.

Link to this answer

What resolution should a game texture be?

Square power-of-two sizes — 1024, 2048 or 4096 pixels — are the usual choice for game textures, and the larger the surface is on screen, the bigger the tile it needs. Generate at 1K or 2K, or at 4K on GPT Image 2.5 Sunburst or Nano Banana 2.1, and use the Image Upscaler for 4K or 8K. In Kenerate's tests the upscaler's 4K setting turned a square image into 4096 × 4096 pixels.

Link to this answer

How much does it cost?

Qwen Image 3.0 is a free-plan model at 9 credits per image (1K or 2K). Recraft 20B is 6.6 credits. GPT Image 2.5 Sunburst at medium quality is 7.2, 12 or 21 credits at 1K, 2K or 4K, plus 4.5 per reference image on an edit. Nano Banana 2.1 is 21, 31.5 or 42. The Image Upscaler is 3 credits at 2K, 4K or 8K, and the Normal Map Generator is free. New accounts get starter credits; packs are one-time and never expire.

Link to this answer

How do I use an AI texture in Blender?

Add an Image Texture node with the colour map into the Base Color of a Principled BSDF. Add the normal map as a second Image Texture set to Non-Color, run it through a Normal Map node into Normal — Blender uses the OpenGL convention, so export the normal map as OpenGL (Y+). Use the height map through a Bump node, or as displacement on a subdivided mesh.

Link to this answer

How do I use it in Unreal Engine?

Import the colour map into Base Color of a material and the normal map into Normal. Unreal uses the DirectX convention, so pick DirectX (Y−) in the Normal Map Generator. Epic describes Base Color as the surface colour without lighting or shading, which is why the texture prompt asks for flat, even light and no shadows.

Link to this answer

Can I turn a photo of a real surface into a texture?

Yes. Upload the photo to Image Studio, pick GPT Image 2.5 Sunburst or Nano Banana 2.1 and ask it to “remove the shadows, highlights and perspective, keep the material, colours and pattern, make the edges tile seamlessly”. Edit models redraw the image, so compare it with the photo and run the offset test before you use it. Only use photos you took or have the rights to.

Link to this answer

Can it texture my own 3D model?

Not directly. Kenerate's image models make flat texture tiles, not textures painted onto your mesh's UV layout, and 3D Studio's Retexture mode has been removed. 3D Studio does texture the models it generates itself — several engines output PBR materials — so for a whole textured prop use the AI game asset generator or the AI 3D model generator for Blender instead.

Link to this answer

How is this different from the seamless pattern generator?

The seamless pattern generator is for print and graphic repeats — fabric, wallpaper, gift wrap, web backgrounds. This page is for 3D and game materials: top-down surfaces, flat light, power-of-two sizes and the extra PBR maps. The prompting and the offset test are the same idea.

Link to this answer

In depth

AI Texture Generator, explained

What works, what to avoid, and how to pick a model.

What makes a texture usable in a 3D engine?

A texture for a material is not a photo of a surface. It is the surface's colour with the light taken out, seen straight from above, in a square that repeats without a line. Epic's own guide describes Base Color as the colour you would see through a polarising filter — no reflections, no lighting, no shading.

Image models draw one picture at a time, so each of those properties is something you ask for, not something you get by default. That is why every prompt on this page ends with the same tail: top-down orthographic view, flat even lighting, no shadows, no perspective, edge to edge.

By Last updated and reviewed

We build and run the Kenerate generator. Every example is a real output of the model named under it; models and presets were checked against the app's code.

Sources: Epic Games — Physically Based Materials in Unreal Engine · Blender Manual — Normal Map node · CG Channel — Free tool Materialize converts photos to PBR materials (2018) · Materialize source code (GitHub, GPL-3.0) · Kenerate Image Studio

Try the AI texture generator

Free to start. No watermark.

Tried it? Tell us how it went